Riftbound
The new trading card game set in the League of Legends universe, published by Riot Games.
See the Riftbound collection
Presentation
Riftbound brings the League of Legends universe to a trading card game. Rather than destroying an enemy Nexus like in the video game, the two players fight for control of battlefields: a tactical, territorial approach that sets it apart from more classic TCGs, driven by LoL's iconic champions.
Collection system
The Origins launch set introduces 12 main champions, each available as a highly sought-after Alt-Art card. The Origins booster contains 14 cards: 7 commons, 3 uncommons, 2 rare foils (or better), 1 foil of any rarity, and 1 token or rune slot.
Common
Bronze-colored frame and round rarity gem, the base of the Origins set.
Uncommon
A step above commons, on average 3 per Origins booster.
Rare (foil)
Guaranteed foil finish, at least 2 per Origins booster.
Epic
Sleek gold frame, full foil treatment and pentagonal gem — the highest functional tier, about 1 in 4 boosters.
Alt-Art / Overnumbered
Alternate artwork of the main champions, sometimes signed: the rarities most sought after by collectors.
Riftbound takes place in Runeterra, the fractured world that serves as the backdrop for League of Legends: realms as different as Demacia, Noxus, Ionia, Piltover and Zaun, or the Shadow Isles, each with its own culture, conflicts and ambitions. The playable champions — Ahri, Darius, Jinx, Teemo and many others — are the same iconic figures from the video game, with their own stories and motivations. Each Riftbound set explores a different facet of this world, through faction rivalries, champions' personal quests, and events that reshape the balance of power across Runeterra.
Here are the basics to play your first game.
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1. Build your deck
A 56-card main deck (units, spells, gear), 3 battlefields, 12 runes used as a resource, and up to 10 cards in the sideboard.
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2. Choose your Legend champion
It determines your deck's domains (colors) and starts visible on the board.
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3. Generate your energy
Exhaust (turn sideways) your runes to produce energy and pay for cards; they straighten up again next turn.
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4. Conquer battlefields
Send your units to take control of zones instead of attacking a Nexus: each conquered battlefield earns 1 point, holding it for a full turn earns one more.
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5. Win the game
The first player to reach 8 points wins the game.
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Frequently asked questions — Riftbound
Do you have to destroy the enemy Nexus to win at Riftbound?
No: unlike the League of Legends video game, Riftbound is played around controlling battlefields. The first player to reach 8 points wins.
How many cards do you need to play?
A 56-card main deck, 3 battlefields, 12 runes, plus up to 10 cards in the sideboard (maximum 3 copies per card, 2 domains total).
What does the Legend champion do?
It determines your deck's domains (colors) and starts visible on the board from the very beginning of the game.
What's in a Riftbound Origins booster?
14 cards: 7 commons, 3 uncommons, 2 rare foils or better, 1 foil of any rarity, and 1 token or rune.